Squaring and Scripting the ESP Game
نویسندگان
چکیده
ARTigo is a gaming platform with two goals: The development of a semantic search engine for art works and a study on art work reception. Even though ARTigo quite successfully achieves its goals, it is so far still deficient at collecting “deep semantics” tags. This article first discusses why this is the case, then proposes two approaches we call “squaring” and “scripting” to collecting deep semantic tags that both consist in deploying the ESP Game in unconventional manners. Finally, the relevance of squaring and scripting for other GWAPs than the ESP Game is discussed.
منابع مشابه
Short Paper: Squaring and Scripting the ESP Game
The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags. The approaches do not require players to get used to, and for the GWAP operators to deploy, new games. First experiments point to the efficiency of squaring and scripting the ESP Ga...
متن کاملSquaring and Scripting the ESP Game -- Short Paper*
The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags. The approaches do not require players to get used to, and for the GWAP operators to deploy, new games. First experiments point to the efficiency of squaring and scripting the ESP Ga...
متن کاملSquaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
The ESP Game, like other Games With A Purpose (GWAP), tends to generate “surface semantics” tags. This article first discusses why this is the case, then proposes two approaches called “squaring” and “scripting” to collecting “deep semantics” tags that both consist in deploying the ESP Game in unconventional manners. It also reports on a very positive first experimental evaluation of the two ap...
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